PlacementState
constPlacementState:Trait<{assetId:string;coordinates: () =>HexCoordinates;elevation:number;elevationOffset:number;id:string;kind:GameboardPlacementKind;layer:GameboardPlacementLayer;metadata: () =>Record<string,string|number|boolean|null>;order:number;position: () =>WorldPosition;requiresExtra:boolean;rotationRadians:number;rotationSteps:number;scale:number;stackIndex:number|undefined;textureSet:"default"|"fall"|"summer"|"winter";tileKey:string; }>
Defined in: src/traits/board.ts:143
Runtime placement trait for terrain overlays, structures, units, props, and externally registered pieces.