TRANSITION_VARIANTS
constTRANSITION_VARIANTS:object
Defined in: packages/declarative-hex-worlds/src/selectors/selectors.ts:118
The transition families that resolve an edge mask to a rotated variant (RFC0-9b).
Any AssetSource can drive its resolveEdge off this table: it is the
renderer-neutral edge → variant seam. A tileset maps the chosen variant’s
canonical mask to a sheet cell; a gltf-pack maps the variant’s assetId to a
model URL and bakes the rotation into the transform.
Type Declaration
Section titled “Type Declaration”
readonlycoast: readonly [CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant] =COAST_VARIANTS
readonlyriver: readonly [CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant] =RIVER_VARIANTS
readonlyroad: readonly [CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant,CanonicalVariant] =ROAD_VARIANTS