HarborBoardOptions
Defined in: packages/declarative-hex-worlds/src/gameboard/plan.ts:702
Options for the built-in medieval harbor demo board.
Extends
Section titled “Extends”Partial<GameboardPlanOptions>
Properties
Section titled “Properties”defaultTerrain?
Section titled “defaultTerrain?”
optionaldefaultTerrain?:"grass"|"water"
Defined in: packages/declarative-hex-worlds/src/gameboard/plan.ts:119
Initial terrain used for every generated tile.
Inherited from
Section titled “Inherited from”GameboardPlanOptions.defaultTerrain
faction?
Section titled “faction?”
optionalfaction?:"blue"|"green"|"red"|"yellow"
Defined in: packages/declarative-hex-worlds/src/gameboard/plan.ts:704
Faction color used by settlement and harbor pieces.
optionalseed?:string|number
Defined in: packages/declarative-hex-worlds/src/gameboard/plan.ts:113
Deterministic seed for generation.
Inherited from
Section titled “Inherited from”shape?
Section titled “shape?”
optionalshape?:GameboardShape
Defined in: packages/declarative-hex-worlds/src/gameboard/plan.ts:115
Board shape to populate.
Inherited from
Section titled “Inherited from”textureSet?
Section titled “textureSet?”
optionaltextureSet?:"default"|"fall"|"summer"|"winter"
Defined in: packages/declarative-hex-worlds/src/gameboard/plan.ts:117
Texture set applied to generated terrain.