AccessoryAttachment
Defined in: packages/declarative-hex-worlds/src/accessories/accessories.ts:25
An accessory attached to a character model at a named node/bone.
Properties
Section titled “Properties”assetId
Section titled “assetId”
readonlyassetId:string
Defined in: packages/declarative-hex-worlds/src/accessories/accessories.ts:29
Asset id of the accessory model (resolved through the normal asset source).
readonlyid:string
Defined in: packages/declarative-hex-worlds/src/accessories/accessories.ts:27
Stable id for this attachment (for diffing/removal).
readonlynode:string
Defined in: packages/declarative-hex-worlds/src/accessories/accessories.ts:34
Name of the target node/bone in the character’s skeleton (e.g. Head,
HandR). The three binding looks this up via getObjectByName.
transform?
Section titled “transform?”
readonlyoptionaltransform?:AccessoryLocalTransform
Defined in: packages/declarative-hex-worlds/src/accessories/accessories.ts:36
Local transform relative to the attachment node.