GameboardPatrolSimulationActorAssignment
Defined in: src/simulation/script.ts:618
Assignment for turning one patrol route into simulation command steps.
Properties
Section titled “Properties”actorId
Section titled “actorId”actorId:
string
Defined in: src/simulation/script.ts:622
Actor id that should follow the route.
command?
Section titled “command?”
optionalcommand?:Omit<RunGameboardInteractionOptions,"sourceActor"|"systems">
Defined in: src/simulation/script.ts:630
Command options for generated movement commands.
label?
Section titled “label?”
optionallabel?:string
Defined in: src/simulation/script.ts:628
Base label for generated steps.
movement?
Section titled “movement?”
optionalmovement?:GameboardMovementPathRequestOptions
Defined in: src/simulation/script.ts:632
Movement path options for generated movement commands.
rounds?
Section titled “rounds?”
optionalrounds?:number
Defined in: src/simulation/script.ts:624
Number of route rounds to emit.
routeId
Section titled “routeId”routeId:
string
Defined in: src/simulation/script.ts:620
Patrol route id to execute.
stepIdPrefix?
Section titled “stepIdPrefix?”
optionalstepIdPrefix?:string
Defined in: src/simulation/script.ts:626
Prefix for generated step ids.
systems?
Section titled “systems?”
optionalsystems?:false|RunGameboardSystemsOptions
Defined in: src/simulation/script.ts:634
Systems to run after generated movement commands, or false to skip.