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GameboardPatrolSimulationActorAssignment

Defined in: src/simulation/script.ts:618

Assignment for turning one patrol route into simulation command steps.

actorId: string

Defined in: src/simulation/script.ts:622

Actor id that should follow the route.


optional command?: Omit<RunGameboardInteractionOptions, "sourceActor" | "systems">

Defined in: src/simulation/script.ts:630

Command options for generated movement commands.


optional label?: string

Defined in: src/simulation/script.ts:628

Base label for generated steps.


optional movement?: GameboardMovementPathRequestOptions

Defined in: src/simulation/script.ts:632

Movement path options for generated movement commands.


optional rounds?: number

Defined in: src/simulation/script.ts:624

Number of route rounds to emit.


routeId: string

Defined in: src/simulation/script.ts:620

Patrol route id to execute.


optional stepIdPrefix?: string

Defined in: src/simulation/script.ts:626

Prefix for generated step ids.


optional systems?: false | RunGameboardSystemsOptions

Defined in: src/simulation/script.ts:634

Systems to run after generated movement commands, or false to skip.