AddNatureRecipeStep
Defined in: src/scenario/recipe.ts:277
Recipe step that places a nature asset.
Extends
Section titled “Extends”Properties
Section titled “Properties”action
Section titled “action”action:
"addNature"
Defined in: src/scenario/recipe.ts:279
Discriminator for nature placement.
assetId
Section titled “assetId”assetId:
"cloud_big"|"cloud_small"|"hill_single_A"|"hill_single_B"|"hill_single_C"|"hills_A"|"hills_A_trees"|"hills_B"|"hills_B_trees"|"hills_C"|"hills_C_trees"|"mountain_A"|"mountain_A_grass"|"mountain_A_grass_trees"|"mountain_B"|"mountain_B_grass"|"mountain_B_grass_trees"|"mountain_C"|"mountain_C_grass"|"mountain_C_grass_trees"|"rock_single_A"|"rock_single_B"|"rock_single_C"|"rock_single_D"|"rock_single_E"|"tree_single_A"|"tree_single_A_cut"|"tree_single_B"|"tree_single_B_cut"|"trees_A_cut"|"trees_A_large"|"trees_A_medium"|"trees_A_small"|"trees_B_cut"|"trees_B_large"|"trees_B_medium"|"trees_B_small"|"waterlily_A"|"waterlily_B"|"waterplant_A"|"waterplant_B"|"waterplant_C"
Defined in: src/gameboard/gameboard.ts:577
Nature asset id.
Inherited from
Section titled “Inherited from”NaturePlacementOptions.assetId
at:
HexCoordinates
Defined in: src/gameboard/gameboard.ts:575
Tile where the nature asset is anchored.
Inherited from
Section titled “Inherited from”rotationSteps?
Section titled “rotationSteps?”
optionalrotationSteps?:number
Defined in: src/gameboard/gameboard.ts:579
Clockwise 60-degree rotation steps.
Inherited from
Section titled “Inherited from”NaturePlacementOptions.rotationSteps
scale?
Section titled “scale?”
optionalscale?:number
Defined in: src/gameboard/gameboard.ts:581
Uniform render scale.