PropPlacementOptions
Defined in: src/gameboard/gameboard.ts:587
Options for adding a prop placement.
Extended by
Section titled “Extended by”Properties
Section titled “Properties”assetId
Section titled “assetId”assetId:
"tent"|"anchor"|"barrel"|"boat"|"boatrack"|"bucket_arrows"|"bucket_empty"|"bucket_water"|"cannonball_pallet"|"crate_A_big"|"crate_A_small"|"crate_B_big"|"crate_B_small"|"crate_long_A"|"crate_long_B"|"crate_long_C"|"crate_long_empty"|"crate_open"|"flag_blue"|"flag_green"|"flag_red"|"flag_yellow"|"haybale"|"icon_combat"|"icon_range"|"ladder"|"pallet"|"resource_lumber"|"resource_stone"|"sack"|"target"|"trough"|"trough_long"|"weaponrack"|"wheelbarrow"
Defined in: src/gameboard/gameboard.ts:591
Prop asset id.
at:
HexCoordinates
Defined in: src/gameboard/gameboard.ts:589
Tile where the prop is anchored.
rotationSteps?
Section titled “rotationSteps?”
optionalrotationSteps?:number
Defined in: src/gameboard/gameboard.ts:593
Clockwise 60-degree rotation steps.
scale?
Section titled “scale?”
optionalscale?:number
Defined in: src/gameboard/gameboard.ts:595
Uniform render scale.