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frameBoard

frameBoard(tiles, state?): CameraFraming

Defined in: packages/declarative-hex-worlds/src/camera/camera.ts:184

One-shot framing straight from a board’s tiles + a view state — the common path for a binding’s useCamera. Equivalent to computeCameraFraming(computeBoardBounds(tiles), state).

readonly GameboardTileSpec[]

CameraState = DEFAULT_CAMERA_STATE

CameraFraming