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gameboardPlacementFootprintKeys

gameboardPlacementFootprintKeys(placement, options?): string[]

Defined in: packages/declarative-hex-worlds/src/gameboard/occupancy.ts:43

Returns every tile key occupied by a placement footprint.

Pick<GameboardPlacementSpec, "tileKey" | "metadata">

Pick<GameboardPlacementOccupancyOptions, "includeLayoutFootprint"> = {}

string[]