GameboardActorTarget
Defined in: src/actors/actors.ts:531
One selected target plus its planned command and path result.
Properties
Section titled “Properties”actor:
GameboardActorSnapshot
Defined in: src/actors/actors.ts:533
Target actor snapshot.
approach
Section titled “approach”approach:
GameboardActorTargetApproach|"self"|"none"
Defined in: src/actors/actors.ts:541
Approach mode actually used for this target.
approachTileKey?
Section titled “approachTileKey?”
optionalapproachTileKey?:string
Defined in: src/actors/actors.ts:543
Tile key approached by the path.
command
Section titled “command”command:
GameboardInteractionCommand
Defined in: src/actors/actors.ts:537
Planned interaction command for the target.
Defined in: src/actors/actors.ts:539
Path to the selected approach tile.
reachable
Section titled “reachable”reachable:
boolean
Defined in: src/actors/actors.ts:545
Whether the target is reachable under the active profile.
reason?
Section titled “reason?”
optionalreason?:string
Defined in: src/actors/actors.ts:547
Unreachable reason.
record
Section titled “record”record:
GameboardActorSelectionRecord
Defined in: src/actors/actors.ts:535
Serializable target actor record.