RunGameboardSystemsResult
Defined in: src/systems/systems.ts:276
Result of running patrol, movement, and quest systems.
Properties
Section titled “Properties”eventRecords
Section titled “eventRecords”eventRecords: readonly
GameboardSystemEventRecord[]
Defined in: src/systems/systems.ts:286
Serializable event records derived from events.
events
Section titled “events”events: readonly
GameboardSystemEvent[]
Defined in: src/systems/systems.ts:284
In-memory events emitted by all enabled systems.
movement
Section titled “movement”movement: readonly
GameboardMovementAdvanceResult[]
Defined in: src/systems/systems.ts:280
Movement results produced by this tick.
patrols
Section titled “patrols”patrols: readonly
GameboardPatrolAdvanceResult[]
Defined in: src/systems/systems.ts:278
Patrol results produced by this tick.
quests
Section titled “quests”quests: readonly
GameboardQuestSnapshot[]
Defined in: src/systems/systems.ts:282
Quest snapshots after advancement.