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RunGameboardSystemsResult

Defined in: src/systems/systems.ts:276

Result of running patrol, movement, and quest systems.

eventRecords: readonly GameboardSystemEventRecord[]

Defined in: src/systems/systems.ts:286

Serializable event records derived from events.


events: readonly GameboardSystemEvent[]

Defined in: src/systems/systems.ts:284

In-memory events emitted by all enabled systems.


movement: readonly GameboardMovementAdvanceResult[]

Defined in: src/systems/systems.ts:280

Movement results produced by this tick.


patrols: readonly GameboardPatrolAdvanceResult[]

Defined in: src/systems/systems.ts:278

Patrol results produced by this tick.


quests: readonly GameboardQuestSnapshot[]

Defined in: src/systems/systems.ts:282

Quest snapshots after advancement.