RunGameboardSystemsResult
Defined in: packages/declarative-hex-worlds/src/systems/tick.ts:44
Result of running patrol, movement, and quest systems.
Properties
Section titled “Properties”eventRecords
Section titled “eventRecords”eventRecords: readonly
GameboardSystemEventRecord[]
Defined in: packages/declarative-hex-worlds/src/systems/tick.ts:54
Serializable event records derived from events.
events
Section titled “events”events: readonly
GameboardSystemEvent[]
Defined in: packages/declarative-hex-worlds/src/systems/tick.ts:52
In-memory events emitted by all enabled systems.
movement
Section titled “movement”movement: readonly
GameboardMovementAdvanceResult[]
Defined in: packages/declarative-hex-worlds/src/systems/tick.ts:48
Movement results produced by this tick.
patrols
Section titled “patrols”patrols: readonly
GameboardPatrolAdvanceResult[]
Defined in: packages/declarative-hex-worlds/src/systems/tick.ts:46
Patrol results produced by this tick.
quests
Section titled “quests”quests: readonly
GameboardQuestSnapshot[]
Defined in: packages/declarative-hex-worlds/src/systems/tick.ts:50
Quest snapshots after advancement.