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gameboardActorActions

const gameboardActorActions: Actions<{ collision: (actor, target, profile) => GameboardActorCollisionReport; command: (target, options) => GameboardInteractionCommand; interaction: (target, options) => GameboardInteractionTargetReport; move: (actor, to, options) => Entity; navigationProfile: (actor, options) => GameboardNavigationProfile; neighborhood: (center, options) => GameboardNeighborhoodInspection; read: () => GameboardActorSnapshot[]; register: (placement, options) => Entity; select: (options) => GameboardActorSelection; spawn: (options) => Entity; targets: (options) => GameboardActorTargetingReport; tile: (coordinates, options) => GameboardTileInspection; update: (actor, options) => Entity; }>

Defined in: src/actors/actors.ts:705

Koota action bundle for actor spawning, registration, selection, inspection, targeting, and command planning.