GAMEPLAY_CATEGORIES
constGAMEPLAY_CATEGORIES: readonly ["unit","pc","npc","enemy","encounter","prop","structure"]
Defined in: packages/declarative-hex-worlds/src/asset-source/spec.ts:39
A SUGGESTED gameplay category for a model/sprite asset — what it should be in a
game, orthogonal to its role (which is the asset TYPE). A downloaded pack (e.g.
KayKit Adventurers → pc, Skeletons → enemy) or a bind scan declares these as
DEFAULTS the developer accepts or overrides; the engine never forces a category.
unit = a player/AI-controlled piece; pc/npc = playable/non-playable
character; enemy = hostile; encounter = a random-encounter spawn; prop =
decoration; structure = a building. undefined = uncategorized (a plain model).