ReachActorQuestObjective
Defined in: src/traits/quests.ts:51
Objective completed when an actor reaches another actor.
Extends
Section titled “Extends”Properties
Section titled “Properties”actor:
string
Defined in: src/traits/quests.ts:55
Source actor id.
id:
string
Defined in: src/traits/quests.ts:33
Stable objective id within the quest.
Inherited from
Section titled “Inherited from”GameboardQuestObjectiveBase.id
kind:
"reach-actor"
Defined in: src/traits/quests.ts:53
Objective discriminator.
label?
Section titled “label?”
optionallabel?:string
Defined in: src/traits/quests.ts:35
Optional display label.
Inherited from
Section titled “Inherited from”GameboardQuestObjectiveBase.label
maxDistance?
Section titled “maxDistance?”
optionalmaxDistance?:number
Defined in: src/traits/quests.ts:59
Maximum accepted distance from the target actor.
targetActor
Section titled “targetActor”targetActor:
string
Defined in: src/traits/quests.ts:57
Target actor id.