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GameboardInteractionCommandOptions

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:568

Options for planning an interaction command from a resolved target.

optional blockingPlacementKinds?: readonly GameboardPlacementKind[]

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:126

Placement kinds that should block actor movement.

GameboardInteractionTargetOptions.blockingPlacementKinds


optional blockingPlacementLayers?: readonly GameboardPlacementLayer[]

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:128

Placement layers that should block actor movement.

GameboardInteractionTargetOptions.blockingPlacementLayers


optional ignorePlacementIds?: readonly string[]

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:130

Placement ids ignored during collision checks.

GameboardInteractionTargetOptions.ignorePlacementIds


optional requireSourceActorForAttack?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:572

Require a source actor before attack commands can execute.


optional requireSourceActorForInteraction?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:574

Require a source actor before interaction commands can execute.


optional requireSourceActorForMove?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:570

Require a source actor before move commands can execute.


optional sourceActor?: string | Entity

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:216

Source actor used for hostility and collision interpretation.

GameboardInteractionTargetOptions.sourceActor


optional treatHostileAsBlocking?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:132

Treat hostile actors as movement blockers.

GameboardInteractionTargetOptions.treatHostileAsBlocking


optional treatInteractiveAsBlocking?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:134

Treat interactive actors as movement blockers.

GameboardInteractionTargetOptions.treatInteractiveAsBlocking


optional treatPropsAsBlocking?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:136

Treat prop actors as movement blockers.

GameboardInteractionTargetOptions.treatPropsAsBlocking