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GameboardInteractionCommandOptions

Defined in: src/actors/actors.ts:575

Options for planning an interaction command from a resolved target.

optional blockingPlacementKinds?: readonly GameboardPlacementKind[]

Defined in: src/actors/actors.ts:132

Placement kinds that should block actor movement.

GameboardInteractionTargetOptions.blockingPlacementKinds


optional blockingPlacementLayers?: readonly GameboardPlacementLayer[]

Defined in: src/actors/actors.ts:134

Placement layers that should block actor movement.

GameboardInteractionTargetOptions.blockingPlacementLayers


optional ignorePlacementIds?: readonly string[]

Defined in: src/actors/actors.ts:136

Placement ids ignored during collision checks.

GameboardInteractionTargetOptions.ignorePlacementIds


optional requireSourceActorForAttack?: boolean

Defined in: src/actors/actors.ts:579

Require a source actor before attack commands can execute.


optional requireSourceActorForInteraction?: boolean

Defined in: src/actors/actors.ts:581

Require a source actor before interaction commands can execute.


optional requireSourceActorForMove?: boolean

Defined in: src/actors/actors.ts:577

Require a source actor before move commands can execute.


optional sourceActor?: string | Entity

Defined in: src/actors/actors.ts:222

Source actor used for hostility and collision interpretation.

GameboardInteractionTargetOptions.sourceActor


optional treatHostileAsBlocking?: boolean

Defined in: src/actors/actors.ts:138

Treat hostile actors as movement blockers.

GameboardInteractionTargetOptions.treatHostileAsBlocking


optional treatInteractiveAsBlocking?: boolean

Defined in: src/actors/actors.ts:140

Treat interactive actors as movement blockers.

GameboardInteractionTargetOptions.treatInteractiveAsBlocking


optional treatPropsAsBlocking?: boolean

Defined in: src/actors/actors.ts:142

Treat prop actors as movement blockers.

GameboardInteractionTargetOptions.treatPropsAsBlocking