SeededGameboardPieceFillInspection
Defined in: src/rules/rules.ts:145
Full dry-run result for seeded piece fills against a plan.
Properties
Section titled “Properties”analysis
Section titled “analysis”analysis:
GameboardLayoutFillAnalysis
Defined in: src/rules/rules.ts:155
Eligibility and scoring analysis for the generated rules.
errors
Section titled “errors”errors: readonly
string[]
Defined in: src/rules/rules.ts:163
Flattened fatal errors.
placements
Section titled “placements”placements: readonly
SpawnGameboardPlacementOptions[]
Defined in: src/rules/rules.ts:157
Deterministic placements that would be spawned.
rules: readonly
GameboardLayoutFillRule[]
Defined in: src/rules/rules.ts:153
Fill rules generated from the selections.
seed:
string
Defined in: src/rules/rules.ts:147
Seed used for the inspection.
selectedPieceCount
Section titled “selectedPieceCount”selectedPieceCount:
number
Defined in: src/rules/rules.ts:151
Number of unique piece ids selected across all fills.
selectionCount
Section titled “selectionCount”selectionCount:
number
Defined in: src/rules/rules.ts:149
Number of fill selections inspected.
selections
Section titled “selections”selections: readonly
SeededGameboardPieceFillSelectionInspection[]
Defined in: src/rules/rules.ts:159
Per-selection inspection details.
warnings
Section titled “warnings”warnings: readonly
string[]
Defined in: src/rules/rules.ts:161
Flattened non-fatal warnings.