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Features

import { Aside } from ‘@astrojs/starlight/components’;

The gallery shows every facet of the library a prospective consumer needs to understand. Each page is structured the same way: a problem statement, a minimal TypeScript snippet, the library API cross-links, related features.

Feature What it shows
Harbors Fixed gameboard composition with water + piers + village settlement
Bridges and connectors Procedural seed-stable bridges across rivers
Multi-depth stacks Cliffs, plateaus, layered biomes via per-tile depth
Tile injection Mutate tile state at runtime via commands
Prop injection Add decorative or interactive props after build
Pieces and actors Player + NPCs + props with team / hostility / interaction metadata
Movement and patrols Cost-aware pathing + scripted patrol routes
Quests Multi-objective quests with progress + completion events
Cross-kit composition Mix KayKit Hexagon + Adventurers + Kenney assets
Determinism replay Save seed + script → reproduce exact world + simulation anywhere