Features
import { Aside } from ‘@astrojs/starlight/components’;
The gallery shows every facet of the library a prospective consumer needs to understand. Each page is structured the same way: a problem statement, a minimal TypeScript snippet, the library API cross-links, related features.
Gallery
Section titled “Gallery”| Feature | What it shows |
|---|---|
| Harbors | Fixed gameboard composition with water + piers + village settlement |
| Bridges and connectors | Procedural seed-stable bridges across rivers |
| Multi-depth stacks | Cliffs, plateaus, layered biomes via per-tile depth |
| Tile injection | Mutate tile state at runtime via commands |
| Prop injection | Add decorative or interactive props after build |
| Pieces and actors | Player + NPCs + props with team / hostility / interaction metadata |
| Movement and patrols | Cost-aware pathing + scripted patrol routes |
| Quests | Multi-objective quests with progress + completion events |
| Cross-kit composition | Mix KayKit Hexagon + Adventurers + Kenney assets |
| Determinism replay | Save seed + script → reproduce exact world + simulation anywhere |