AssetTransform
Defined in: packages/declarative-hex-worlds/src/asset-source/source.ts:38
Render transform for a placement, in world space. Neutral of any renderer
(moved here from src/three for RFC0-RENDER so the render-request contract is
backend-agnostic). A 3D backend uses the full x/y/z + rotationY; a 2D backend
projects to screen space and treats the depth axis as z-order.
Properties
Section titled “Properties”position
Section titled “position”position:
WorldPosition
Defined in: packages/declarative-hex-worlds/src/asset-source/source.ts:40
World-space position for the object origin.
rotationY
Section titled “rotationY”rotationY:
number
Defined in: packages/declarative-hex-worlds/src/asset-source/source.ts:42
Y-axis rotation in radians (the board-plane rotation both 2D and 3D share).
scale:
number
Defined in: packages/declarative-hex-worlds/src/asset-source/source.ts:44
Uniform scale.