createTilesetSource
createTilesetSource(
options):AssetSource
Defined in: packages/declarative-hex-worlds/src/asset-source/tileset.ts:192
Create a tileset AssetSource over a validated manifest. resolve maps a
placement’s biome to a fill cell (by hash of tileKey, or the first variant);
resolveEdge maps an edge mask to a transition cell via the sheet’s edgeCells.
Both return undefined when the biome/sheet/mask isn’t in the manifest.