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inspectGameboardActorCollision

inspectGameboardActorCollision(world, actor, target, profile?): GameboardActorCollisionReport

Defined in: src/actors/actors.ts:1065

Inspect whether an actor can enter a target tile under a collision profile.

World

string | Entity | undefined

string | HexCoordinates

GameboardActorCollisionProfile = {}

GameboardActorCollisionReport