GameboardActorCollisionProfile
Defined in: src/actors/actors.ts:130
Collision policy used by actor movement, navigation, and targeting helpers.
Extended by
Section titled “Extended by”Properties
Section titled “Properties”blockingPlacementKinds?
Section titled “blockingPlacementKinds?”
optionalblockingPlacementKinds?: readonlyGameboardPlacementKind[]
Defined in: src/actors/actors.ts:132
Placement kinds that should block actor movement.
blockingPlacementLayers?
Section titled “blockingPlacementLayers?”
optionalblockingPlacementLayers?: readonlyGameboardPlacementLayer[]
Defined in: src/actors/actors.ts:134
Placement layers that should block actor movement.
ignorePlacementIds?
Section titled “ignorePlacementIds?”
optionalignorePlacementIds?: readonlystring[]
Defined in: src/actors/actors.ts:136
Placement ids ignored during collision checks.
treatHostileAsBlocking?
Section titled “treatHostileAsBlocking?”
optionaltreatHostileAsBlocking?:boolean
Defined in: src/actors/actors.ts:138
Treat hostile actors as movement blockers.
treatInteractiveAsBlocking?
Section titled “treatInteractiveAsBlocking?”
optionaltreatInteractiveAsBlocking?:boolean
Defined in: src/actors/actors.ts:140
Treat interactive actors as movement blockers.
treatPropsAsBlocking?
Section titled “treatPropsAsBlocking?”
optionaltreatPropsAsBlocking?:boolean
Defined in: src/actors/actors.ts:142
Treat prop actors as movement blockers.