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GameboardActorCollisionProfile

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:124

Collision policy used by actor movement, navigation, and targeting helpers.

optional blockingPlacementKinds?: readonly GameboardPlacementKind[]

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:126

Placement kinds that should block actor movement.


optional blockingPlacementLayers?: readonly GameboardPlacementLayer[]

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:128

Placement layers that should block actor movement.


optional ignorePlacementIds?: readonly string[]

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:130

Placement ids ignored during collision checks.


optional treatHostileAsBlocking?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:132

Treat hostile actors as movement blockers.


optional treatInteractiveAsBlocking?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:134

Treat interactive actors as movement blockers.


optional treatPropsAsBlocking?: boolean

Defined in: packages/declarative-hex-worlds/src/actors/actors.ts:136

Treat prop actors as movement blockers.