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MedievalHarborSpec

Defined in: src/scenario/blueprint.ts:126

Authored harbor or port cluster.

at: HexCoordinates

Defined in: src/scenario/blueprint.ts:130

Coast tile where the harbor is anchored.


facing: HexEdgeIndex

Defined in: src/scenario/blueprint.ts:132

Edge facing adjacent water.


optional faction?: "blue" | "green" | "red" | "yellow"

Defined in: src/scenario/blueprint.ts:134

Faction used for faction-colored harbor assets.


optional id?: string

Defined in: src/scenario/blueprint.ts:128

Optional harbor id used in diagnostics.


optional kind?: HarborKind

Defined in: src/scenario/blueprint.ts:136

Harbor asset variant.


optional roadTo?: HexCoordinates

Defined in: src/scenario/blueprint.ts:138

Optional inland road target.