MedievalHarborSpec
Defined in: src/scenario/blueprint.ts:126
Authored harbor or port cluster.
Properties
Section titled “Properties”at:
HexCoordinates
Defined in: src/scenario/blueprint.ts:130
Coast tile where the harbor is anchored.
facing
Section titled “facing”facing:
HexEdgeIndex
Defined in: src/scenario/blueprint.ts:132
Edge facing adjacent water.
faction?
Section titled “faction?”
optionalfaction?:"blue"|"green"|"red"|"yellow"
Defined in: src/scenario/blueprint.ts:134
Faction used for faction-colored harbor assets.
optionalid?:string
Defined in: src/scenario/blueprint.ts:128
Optional harbor id used in diagnostics.
optionalkind?:HarborKind
Defined in: src/scenario/blueprint.ts:136
Harbor asset variant.
roadTo?
Section titled “roadTo?”
optionalroadTo?:HexCoordinates
Defined in: src/scenario/blueprint.ts:138
Optional inland road target.