GameboardScenarioSimulationUpdatePlacementStep
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:240
Updates a placement by id.
Extends
Section titled “Extends”Properties
Section titled “Properties”action
Section titled “action”action:
"update-placement"
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:243
Step discriminator.
optionalid?:string
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:86
Optional stable step id used by reports and expectations.
Inherited from
Section titled “Inherited from”GameboardScenarioSimulationStepBase.id
label?
Section titled “label?”
optionallabel?:string
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:88
Human-readable step label for reports.
Inherited from
Section titled “Inherited from”GameboardScenarioSimulationStepBase.label
placement
Section titled “placement”placement:
UpdateGameboardPlacementOptions
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:247
Placement update options.
placementId
Section titled “placementId”placementId:
string
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:245
Placement id to update.
systems?
Section titled “systems?”
optionalsystems?:false|RunGameboardSystemsOptions
Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:249
Systems to run after update, or false to skip.