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SetTerrainRecipeStep

Defined in: src/scenario/recipe.ts:121

Recipe step that assigns grass or water terrain to one hex.

action: "setTerrain"

Defined in: src/scenario/recipe.ts:123

Discriminator for terrain assignment.


at: HexCoordinates

Defined in: src/scenario/recipe.ts:125

Target hex coordinate.


optional baseAssetId?: string

Defined in: src/scenario/recipe.ts:131

Optional base tile asset override for the terrain.


optional elevation?: number

Defined in: src/scenario/recipe.ts:129

Optional elevation to assign with the terrain.


terrain: "grass" | "water"

Defined in: src/scenario/recipe.ts:127

Terrain value to assign.


optional textureSet?: "default" | "fall" | "summer" | "winter"

Defined in: src/scenario/recipe.ts:133

Optional texture set override for this tile.