GameboardScenarioActorSummary
Defined in: src/scenario/scenario.ts:197
Serializable row for one authored or spawn-group-resolved scenario actor.
Properties
Section titled “Properties”actorId
Section titled “actorId”actorId:
string
Defined in: src/scenario/scenario.ts:199
Stable actor id.
actorKind
Section titled “actorKind”actorKind:
string
Defined in: src/scenario/scenario.ts:201
Gameplay actor kind.
assetId
Section titled “assetId”assetId:
string
Defined in: src/scenario/scenario.ts:203
Manifest or external registry asset id.
blocksMovement
Section titled “blocksMovement”blocksMovement:
boolean
Defined in: src/scenario/scenario.ts:221
Whether this actor blocks movement.
hostile
Section titled “hostile”hostile:
boolean
Defined in: src/scenario/scenario.ts:217
Whether this actor is generally hostile.
interactive
Section titled “interactive”interactive:
boolean
Defined in: src/scenario/scenario.ts:219
Whether this actor is an interaction target.
movementProfileId?
Section titled “movementProfileId?”
optionalmovementProfileId?:string
Defined in: src/scenario/scenario.ts:211
Movement profile id, when a movement agent is authored.
patrolRouteId?
Section titled “patrolRouteId?”
optionalpatrolRouteId?:string
Defined in: src/scenario/scenario.ts:213
Referenced patrol route, when a patrol agent is authored.
requiresExtra
Section titled “requiresExtra”requiresExtra:
boolean
Defined in: src/scenario/scenario.ts:223
Whether this actor depends on local-only assets.
spawnGroupId?
Section titled “spawnGroupId?”
optionalspawnGroupId?:string
Defined in: src/scenario/scenario.ts:207
Referenced spawn group, when any.
spawnLocationIndex?
Section titled “spawnLocationIndex?”
optionalspawnLocationIndex?:number
Defined in: src/scenario/scenario.ts:209
Claimed spawn location index, when any.
tags: readonly
string[]
Defined in: src/scenario/scenario.ts:225
Selector tags authored on the actor.
optionalteam?:string
Defined in: src/scenario/scenario.ts:215
Team or faction id used for interaction logic.
tileKey?
Section titled “tileKey?”
optionaltileKey?:string
Defined in: src/scenario/scenario.ts:205
Resolved or explicit spawn tile key, when known.