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MedievalTransitionPolicy

Defined in: src/scenario/blueprint.ts:162

Policy for generated visual/access transitions between board regions.

optional biomeTransitions?: boolean

Defined in: src/scenario/blueprint.ts:164

Add EXTRA transition tiles where neighboring texture sets differ.


optional bridges?: boolean

Defined in: src/scenario/blueprint.ts:170

Add bridge structures where authored roads cross water tiles.


optional elevationRamps?: boolean

Defined in: src/scenario/blueprint.ts:166

Add sloped grass tiles where elevation changes by one level.


optional roadSlopes?: boolean

Defined in: src/scenario/blueprint.ts:168

Add sloped road variants where a road crosses one elevation level.