MedievalTransitionPolicy
Defined in: src/scenario/blueprint.ts:162
Policy for generated visual/access transitions between board regions.
Properties
Section titled “Properties”biomeTransitions?
Section titled “biomeTransitions?”
optionalbiomeTransitions?:boolean
Defined in: src/scenario/blueprint.ts:164
Add EXTRA transition tiles where neighboring texture sets differ.
bridges?
Section titled “bridges?”
optionalbridges?:boolean
Defined in: src/scenario/blueprint.ts:170
Add bridge structures where authored roads cross water tiles.
elevationRamps?
Section titled “elevationRamps?”
optionalelevationRamps?:boolean
Defined in: src/scenario/blueprint.ts:166
Add sloped grass tiles where elevation changes by one level.
roadSlopes?
Section titled “roadSlopes?”
optionalroadSlopes?:boolean
Defined in: src/scenario/blueprint.ts:168
Add sloped road variants where a road crosses one elevation level.