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SetGameboardPatrolAgentOptions

Defined in: src/patrol/patrol.ts:55

Options for attaching a patrol agent to a placement or actor.

optional active?: boolean

Defined in: src/patrol/patrol.ts:63

Whether the patrol starts active.


optional alignToCurrentTile?: boolean

Defined in: src/patrol/patrol.ts:61

Align starting waypoint to the placement’s current tile when possible.


optional currentWaypointIndex?: number

Defined in: src/patrol/patrol.ts:59

Starting waypoint index.


optional movement?: GameboardMovementPathRequestOptions

Defined in: src/patrol/patrol.ts:67

Movement options used when requesting segment movement.


optional pauseTicks?: number

Defined in: src/patrol/patrol.ts:65

Ticks to wait after reaching each waypoint.


route: GameboardPatrolRoutePlan | GameboardPatrolRouteInput

Defined in: src/patrol/patrol.ts:57

Route plan or route input to follow.