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BiomeFillSpec

Defined in: src/scenario/blueprint.ts:54

Texture-set fill target for authored or generated biome regions.

optional center?: HexCoordinates

Defined in: src/scenario/blueprint.ts:62

Optional center used to bias the selected biome tiles.


fill: number

Defined in: src/scenario/blueprint.ts:60

Fraction of eligible land tiles to paint with this texture set.


optional id?: string

Defined in: src/scenario/blueprint.ts:56

Optional id used in diagnostics and future editor UIs.


optional radius?: number

Defined in: src/scenario/blueprint.ts:64

Optional radius around center that bounds the biome.


optional terrain?: GameboardTerrain | readonly GameboardTerrain[]

Defined in: src/scenario/blueprint.ts:66

Optional terrain filter for biome assignment.


textureSet: "default" | "fall" | "summer" | "winter"

Defined in: src/scenario/blueprint.ts:58

Texture set applied to the selected tiles.