BiomeFillSpec
Defined in: src/scenario/blueprint.ts:54
Texture-set fill target for authored or generated biome regions.
Properties
Section titled “Properties”center?
Section titled “center?”
optionalcenter?:HexCoordinates
Defined in: src/scenario/blueprint.ts:62
Optional center used to bias the selected biome tiles.
fill:
number
Defined in: src/scenario/blueprint.ts:60
Fraction of eligible land tiles to paint with this texture set.
optionalid?:string
Defined in: src/scenario/blueprint.ts:56
Optional id used in diagnostics and future editor UIs.
radius?
Section titled “radius?”
optionalradius?:number
Defined in: src/scenario/blueprint.ts:64
Optional radius around center that bounds the biome.
terrain?
Section titled “terrain?”
optionalterrain?:GameboardTerrain| readonlyGameboardTerrain[]
Defined in: src/scenario/blueprint.ts:66
Optional terrain filter for biome assignment.
textureSet
Section titled “textureSet”textureSet:
"default"|"fall"|"summer"|"winter"
Defined in: src/scenario/blueprint.ts:58
Texture set applied to the selected tiles.