buildTexturedHexMesh
buildTexturedHexMesh(
options):Mesh
Defined in: packages/declarative-hex-worlds/src/three/textured-hex.ts:182
Build a textured Mesh for a tileset-cell render request. Defaults to a full
quad (shape: 'quad') — the seamless path for transparent-corner painterly hex
atlases; shape: 'hex' clips to a hexagon for opaque edge-to-edge cells. Sampled
with a MeshBasicMaterial over the cell. The caller owns the returned mesh’s
lifecycle (position it on the board, add to the scene, dispose on removal).
Parameters
Section titled “Parameters”options
Section titled “options”Returns
Section titled “Returns”Mesh