GameboardScenarioSimulationActorTargetsExpectation
Defined in: src/simulation/script.ts:368
Expected actor-targeting record in a simulation report.
Properties
Section titled “Properties”nearestActorId?
Section titled “nearestActorId?”
optionalnearestActorId?:string
Defined in: src/simulation/script.ts:380
Expected nearest target actor id.
nearestApproach?
Section titled “nearestApproach?”
optionalnearestApproach?:GameboardActorTargetApproach|"self"|"none"
Defined in: src/simulation/script.ts:382
Expected nearest target approach.
nearestApproachTileKey?
Section titled “nearestApproachTileKey?”
optionalnearestApproachTileKey?:string
Defined in: src/simulation/script.ts:384
Expected nearest target approach tile key.
nearestPathCost?
Section titled “nearestPathCost?”
optionalnearestPathCost?:number
Defined in: src/simulation/script.ts:390
Expected nearest target path cost.
nearestPathFound?
Section titled “nearestPathFound?”
optionalnearestPathFound?:boolean
Defined in: src/simulation/script.ts:388
Expected nearest target path-found flag.
nearestPathKeys?
Section titled “nearestPathKeys?”
optionalnearestPathKeys?: readonlystring[]
Defined in: src/simulation/script.ts:392
Expected nearest target path tile keys.
nearestReachable?
Section titled “nearestReachable?”
optionalnearestReachable?:boolean
Defined in: src/simulation/script.ts:386
Expected nearest target reachability.
reachableActorIds?
Section titled “reachableActorIds?”
optionalreachableActorIds?: readonlystring[]
Defined in: src/simulation/script.ts:378
Exact reachable actor ids expected in the report.
reason?
Section titled “reason?”
optionalreason?:string
Defined in: src/simulation/script.ts:414
Expected target report reason.
sourceActorId?
Section titled “sourceActorId?”
optionalsourceActorId?:string
Defined in: src/simulation/script.ts:374
Expected source actor id.
stepId?
Section titled “stepId?”
optionalstepId?:string
Defined in: src/simulation/script.ts:370
Step id that should emit the target report.
stepIndex?
Section titled “stepIndex?”
optionalstepIndex?:number
Defined in: src/simulation/script.ts:372
Step index that should emit the target report.
targetActorId?
Section titled “targetActorId?”
optionaltargetActorId?:string
Defined in: src/simulation/script.ts:394
Specific target actor id to inspect.
targetActorIds?
Section titled “targetActorIds?”
optionaltargetActorIds?: readonlystring[]
Defined in: src/simulation/script.ts:376
Exact target actor ids expected in the report.
targetApproach?
Section titled “targetApproach?”
optionaltargetApproach?:GameboardActorTargetApproach|"self"|"none"
Defined in: src/simulation/script.ts:398
Expected specific target approach.
targetApproachTileKey?
Section titled “targetApproachTileKey?”
optionaltargetApproachTileKey?:string
Defined in: src/simulation/script.ts:400
Expected specific target approach tile key.
targetCommandCanExecute?
Section titled “targetCommandCanExecute?”
optionaltargetCommandCanExecute?:boolean
Defined in: src/simulation/script.ts:412
Expected specific target command executability.
targetCommandIntent?
Section titled “targetCommandIntent?”
optionaltargetCommandIntent?:GameboardInteractionIntent
Defined in: src/simulation/script.ts:410
Expected specific target command intent.
targetCommandKind?
Section titled “targetCommandKind?”
optionaltargetCommandKind?:GameboardInteractionCommandKind
Defined in: src/simulation/script.ts:408
Expected specific target command kind.
targetPathCost?
Section titled “targetPathCost?”
optionaltargetPathCost?:number
Defined in: src/simulation/script.ts:404
Expected specific target path cost.
targetPathFound?
Section titled “targetPathFound?”
optionaltargetPathFound?:boolean
Defined in: src/simulation/script.ts:402
Expected specific target path-found flag.
targetPathKeys?
Section titled “targetPathKeys?”
optionaltargetPathKeys?: readonlystring[]
Defined in: src/simulation/script.ts:406
Expected specific target path tile keys.
targetReachable?
Section titled “targetReachable?”
optionaltargetReachable?:boolean
Defined in: src/simulation/script.ts:396
Expected specific target reachability.