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DispatchGameboardActorTargetCommandResult

Defined in: src/systems/systems.ts:248

Result of selecting an actor target and dispatching the planned command.

optional dispatch?: DispatchGameboardInteractionCommandResult

Defined in: src/systems/systems.ts:252

Dispatch result when the target command was executable.


eventRecords: readonly GameboardSystemEventRecord[]

Defined in: src/systems/systems.ts:256

Serializable event records derived from events.


events: readonly GameboardSystemEvent[]

Defined in: src/systems/systems.ts:254

In-memory events emitted by the dispatch.


optional reason?: string

Defined in: src/systems/systems.ts:258

Reason no command was dispatched or dispatch was blocked.


targetCommand: GameboardActorTargetCommandPlan

Defined in: src/systems/systems.ts:250

Actor-target command plan.