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GameboardMovementAdvanceResult

Defined in: src/movement/movement.ts:133

Result returned after advancing movement.

entity: Entity

Defined in: src/movement/movement.ts:135

Movement agent entity.


moved: boolean

Defined in: src/movement/movement.ts:143

Whether the placement moved during this advance call.


placement: object

Defined in: src/movement/movement.ts:137

Placement state after advancement.

assetId: string = ''

Manifest or external registry asset id.

coordinates: HexCoordinates

Axial coordinates of the origin tile.

elevation: number = 0

Base tile elevation where the placement was spawned.

elevationOffset: number = 0

Extra vertical offset above the tile elevation.

id: string = ''

Stable placement id.

kind: GameboardPlacementKind

Gameplay category for rules, selectors, and rendering.

layer: GameboardPlacementLayer

Render and occupancy layer.

metadata: Record<string, string | number | boolean | null>

Serializable placement metadata for rules, ECS interop, and render hints.

order: number = 0

Stable sort order used by renderers and snapshots.

position: WorldPosition

World-space placement anchor after elevation and local offsets.

requiresExtra: boolean = false

Whether the placement depends on local-only EXTRA assets.

rotationRadians: number = 0

Rotation in radians derived from rotationSteps.

rotationSteps: number = 0

Clockwise 60-degree rotation steps.

scale: number = 1

Uniform render scale.

stackIndex: number | undefined

Optional stack index for layered terrain and vertical props.

textureSet: "default" | "fall" | "summer" | "winter"

KayKit texture set applied to this placement.

tileKey: string = ''

Origin tile key in q,r form.


profile: GameboardMovementProfile

Defined in: src/movement/movement.ts:139

Resolved movement profile.


state: object

Defined in: src/movement/movement.ts:141

Movement path state after advancement.

cost: number = 0

Total planned path cost.

destinationKey: string = ''

Destination tile key for the current request.

nextIndex: number = 0

Next path index to advance to.

pathKeys: string[]

Planned path tile keys.

reason: string | undefined

Blocked or out-of-range reason.

spentCost: number = 0

Cost spent so far.

status: GameboardMovementStatus

Current movement status.

visited: number = 0

Number of pathfinder nodes visited for the request.