GameboardRecipeStep
GameboardRecipeStep =
SetTerrainRecipeStep|SetTileAssetRecipeStep|SetElevationRecipeStep|SetTextureSetRecipeStep|SetCoastEdgesRecipeStep|AddRoadPathRecipeStep|AddRiverPathRecipeStep|AddMountainStackRecipeStep|AddHillRecipeStep|AddForestRecipeStep|AddFactionBuildingRecipeStep|AddNeutralStructureRecipeStep|AddBridgeRecipeStep|AddFortificationRecipeStep|AddConstructionSiteRecipeStep|AddSiegeProjectileRecipeStep|AddElevationRampRecipeStep|AddNatureRecipeStep|AddPropRecipeStep|AddPropClusterRecipeStep|AddFlagRecipeStep|AddPlacementRecipeStep|AddTransitionRecipeStep|AddUnitRecipeStep|AddUnitPresetRecipeStep|AddHarborRecipeStep|ScatterDecorationsRecipeStep
Defined in: src/scenario/recipe.ts:91
Discriminated union of all recipe actions supported by the builder adapter.