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PropClusterOptions

Defined in: src/gameboard/gameboard.ts:601

Options for adding a semantic cluster of props.

at: HexCoordinates

Defined in: src/gameboard/gameboard.ts:603

Anchor tile for the cluster.


optional clusterId?: string

Defined in: src/gameboard/gameboard.ts:615

Optional stable id shared by all placements in the cluster.


optional density?: number

Defined in: src/gameboard/gameboard.ts:611

Percentage of the cluster’s available asset list to place, from 0 to 1. Defaults to 1.


optional facing?: HexEdgeIndex

Defined in: src/gameboard/gameboard.ts:607

Edge used to orient adjacent spread patterns.


optional includeExtra?: boolean

Defined in: src/gameboard/gameboard.ts:613

Include local-only EXTRA prop assets when the cluster kind has them. Defaults to false.


kind: PropClusterKind

Defined in: src/gameboard/gameboard.ts:605

Cluster purpose. Determines the default asset list.


optional placement?: PropClusterPlacement

Defined in: src/gameboard/gameboard.ts:609

Whether assets stack on one tile or spread to neighboring tiles. Defaults to adjacent.


optional rotationSteps?: number

Defined in: src/gameboard/gameboard.ts:617

Base clockwise 60-degree rotation steps. Defaults to facing.


optional scale?: number

Defined in: src/gameboard/gameboard.ts:619

Uniform render scale.