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GameboardScenarioSimulationActorExpectation

Defined in: src/simulation/script.ts:514

Expected final actor state in a simulation report.

actorId: string

Defined in: src/simulation/script.ts:516

Actor id to inspect.


optional assetId?: string

Defined in: src/simulation/script.ts:540

Expected actor placement asset id.


optional blocksMovement?: boolean

Defined in: src/simulation/script.ts:528

Expected movement-blocking flag.


optional exists?: boolean

Defined in: src/simulation/script.ts:518

Whether the actor is expected to exist.


optional faction?: string

Defined in: src/simulation/script.ts:522

Expected actor faction.


optional hostile?: boolean

Defined in: src/simulation/script.ts:526

Expected hostile flag.


optional interactive?: boolean

Defined in: src/simulation/script.ts:530

Expected interactive flag.


optional kind?: GameboardActorKind

Defined in: src/simulation/script.ts:520

Expected actor kind.


optional metadata?: Readonly<Record<string, GameboardActorMetadataValue>>

Defined in: src/simulation/script.ts:534

Actor metadata entries that must match.


optional placementId?: string

Defined in: src/simulation/script.ts:538

Expected actor placement id.


optional tags?: readonly string[]

Defined in: src/simulation/script.ts:532

Actor tags that must be present.


optional team?: string

Defined in: src/simulation/script.ts:524

Expected actor team.


optional tileKey?: string

Defined in: src/simulation/script.ts:536

Expected actor tile key.