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GameboardScenarioSimulationPlacementExpectation

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:534

Expected final placement state in a simulation report.

optional assetId?: string

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:542

Expected asset id.


optional exists?: boolean

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:538

Whether the placement is expected to exist.


optional kind?: GameboardPlacementKind

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:544

Expected placement kind.


optional layer?: GameboardPlacementLayer

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:546

Expected placement layer.


optional metadata?: Readonly<Record<string, GameboardActorMetadataValue>>

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:550

Placement metadata entries that must match.


placementId: string

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:536

Placement id to inspect.


optional requiresExtra?: boolean

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:548

Expected local-only asset flag.


optional tileKey?: string

Defined in: packages/declarative-hex-worlds/src/simulation/script-types.ts:540

Expected tile key.