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GameboardPatrolRouteInput

Defined in: src/patrol/patrol.ts:41

Lightweight patrol route input accepted by patrol agents.

id: string

Defined in: src/patrol/patrol.ts:43

Stable route id.


optional loop?: boolean

Defined in: src/patrol/patrol.ts:47

Whether the route loops back to the first waypoint.


optional segmentCosts?: readonly number[]

Defined in: src/patrol/patrol.ts:49

Optional movement budget per route segment.


waypointKeys: readonly string[]

Defined in: src/patrol/patrol.ts:45

Ordered waypoint tile keys.