GameboardPatrolRouteInput
Defined in: src/patrol/patrol.ts:41
Lightweight patrol route input accepted by patrol agents.
Properties
Section titled “Properties”id:
string
Defined in: src/patrol/patrol.ts:43
Stable route id.
optionalloop?:boolean
Defined in: src/patrol/patrol.ts:47
Whether the route loops back to the first waypoint.
segmentCosts?
Section titled “segmentCosts?”
optionalsegmentCosts?: readonlynumber[]
Defined in: src/patrol/patrol.ts:49
Optional movement budget per route segment.
waypointKeys
Section titled “waypointKeys”waypointKeys: readonly
string[]
Defined in: src/patrol/patrol.ts:45
Ordered waypoint tile keys.