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usePlacementState

usePlacementState(entity): { assetId: string; coordinates: HexCoordinates; elevation: number; elevationOffset: number; id: string; kind: GameboardPlacementKind; layer: GameboardPlacementLayer; metadata: Record<string, string | number | boolean | null>; order: number; position: WorldPosition; requiresExtra: boolean; rotationRadians: number; rotationSteps: number; scale: number; stackIndex: number | undefined; textureSet: "default" | "fall" | "summer" | "winter"; tileKey: string; } | undefined

Defined in: src/react/react.ts:897

Read placement state for one placement or actor entity.

Entity | null | undefined

{ assetId: string; coordinates: HexCoordinates; elevation: number; elevationOffset: number; id: string; kind: GameboardPlacementKind; layer: GameboardPlacementLayer; metadata: Record<string, string | number | boolean | null>; order: number; position: WorldPosition; requiresExtra: boolean; rotationRadians: number; rotationSteps: number; scale: number; stackIndex: number | undefined; textureSet: "default" | "fall" | "summer" | "winter"; tileKey: string; }

assetId: string = ''

Manifest or external registry asset id.

coordinates: HexCoordinates

Axial coordinates of the origin tile.

elevation: number = 0

Base tile elevation where the placement was spawned.

elevationOffset: number = 0

Extra vertical offset above the tile elevation.

id: string = ''

Stable placement id.

kind: GameboardPlacementKind

Gameplay category for rules, selectors, and rendering.

layer: GameboardPlacementLayer

Render and occupancy layer.

metadata: Record<string, string | number | boolean | null>

Serializable placement metadata for rules, ECS interop, and render hints.

order: number = 0

Stable sort order used by renderers and snapshots.

position: WorldPosition

World-space placement anchor after elevation and local offsets.

requiresExtra: boolean = false

Whether the placement depends on local-only EXTRA assets.

rotationRadians: number = 0

Rotation in radians derived from rotationSteps.

rotationSteps: number = 0

Clockwise 60-degree rotation steps.

scale: number = 1

Uniform render scale.

stackIndex: number | undefined

Optional stack index for layered terrain and vertical props.

textureSet: "default" | "fall" | "summer" | "winter"

KayKit texture set applied to this placement.

tileKey: string = ''

Origin tile key in q,r form.


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