GameboardPatrolWaypoint
Defined in: src/gameboard/navigation.ts:298
Spawn location promoted to a patrol waypoint.
Extends
Section titled “Extends”Properties
Section titled “Properties”coordinates
Section titled “coordinates”coordinates:
HexCoordinates
Defined in: src/coordinates/grid.ts:75
Selected axial coordinate.
Inherited from
Section titled “Inherited from”id:
string
Defined in: src/coordinates/grid.ts:71
Stable generated spawn id.
Inherited from
Section titled “Inherited from”index:
number
Defined in: src/gameboard/navigation.ts:300
Waypoint index in route order.
key:
string
Defined in: src/coordinates/grid.ts:73
Hex coordinate key for map/set lookups.
Inherited from
Section titled “Inherited from”position
Section titled “position”position:
WorldPosition
Defined in: src/coordinates/grid.ts:77
World-space position for placing a unit or marker.
Inherited from
Section titled “Inherited from”source
Section titled “source”source:
GameboardPatrolWaypointSource
Defined in: src/gameboard/navigation.ts:302
Source used to create this waypoint.
spawnGroupId?
Section titled “spawnGroupId?”
optionalspawnGroupId?:string
Defined in: src/gameboard/navigation.ts:304
Spawn group id when sourced from a group.
spawnLocationIndex?
Section titled “spawnLocationIndex?”
optionalspawnLocationIndex?:number
Defined in: src/gameboard/navigation.ts:306
Spawn location index when sourced from a group.