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GameboardPatrolRouteSegment

Defined in: src/gameboard/navigation.ts:312

One path segment between patrol waypoints.

cost: number

Defined in: src/gameboard/navigation.ts:326

Segment path cost.


found: boolean

Defined in: src/gameboard/navigation.ts:322

Whether this segment was found.


fromIndex: number

Defined in: src/gameboard/navigation.ts:314

Source waypoint index.


optional fromKey?: string

Defined in: src/gameboard/navigation.ts:318

Source tile key.


pathKeys: readonly string[]

Defined in: src/gameboard/navigation.ts:324

Path tile keys for this segment.


toIndex: number

Defined in: src/gameboard/navigation.ts:316

Target waypoint index.


optional toKey?: string

Defined in: src/gameboard/navigation.ts:320

Target tile key.


visited: number

Defined in: src/gameboard/navigation.ts:328

Number of nodes visited by the pathfinder.