src/systems
declarative-hex-worlds / src/systems
src/systems
src/systems/ — per-tick systems that read traits + apply mutations to the
koota world.
Each file is a single system function (or a small cohesive bundle of
related system functions). Composition into the per-frame tick happens in
src/frameloop.ts (post-Epic-R2r).
./command-dispatch— command planning/dispatch plus command event conversion../events— system event contracts and serializable event snapshots../tick— movement/patrol/quest tick orchestration../systems— high-level actions and command-plus-tick composition../world-rules-system— runtime rule-evaluation system (wassrc/world-rules.tsbefore R2n).
Functions
canPlaceHarborAt()
canPlaceHarborAt(
world,coordinates,facing):boolean
Defined in: packages/declarative-hex-worlds/src/systems/world-rules-system.ts:38
Checks whether a harbor may face water from the requested world tile.
Parameters
world
World
coordinates
facing
number
Returns
boolean
canStackAt()
canStackAt(
world,coordinates,height,config?):boolean
Defined in: packages/declarative-hex-worlds/src/systems/world-rules-system.ts:27
Checks whether a world tile can support the requested elevation.
Parameters
world
World
coordinates
string | HexCoordinates
height
number
config?
GameboardRuleConfig = {}
Returns
boolean
setTileElevation()
setTileElevation(
world,coordinates,elevation):void
Defined in: packages/declarative-hex-worlds/src/systems/world-rules-system.ts:59
Mutates the elevation state for one tile entity in a Koota world.
Parameters
world
World
coordinates
string | HexCoordinates
elevation
number
Returns
void
setTileTerrain()
setTileTerrain(
world,coordinates,terrain):void
Defined in: packages/declarative-hex-worlds/src/systems/world-rules-system.ts:45
Mutates the terrain state for one tile entity in a Koota world.
Parameters
world
World
coordinates
string | HexCoordinates
terrain
Returns
void
validateGameboardRules()
validateGameboardRules(
world,config?):GameboardRuleViolation[]
Defined in: packages/declarative-hex-worlds/src/systems/world-rules-system.ts:19
Validates the current Koota world by projecting it into a validation plan.
Parameters
world
World
config?
GameboardRuleConfig = {}
Returns
References
dispatchGameboardActorTargetCommand
Re-exports dispatchGameboardActorTargetCommand
DispatchGameboardActorTargetCommandResult
Re-exports DispatchGameboardActorTargetCommandResult
dispatchGameboardInteractionCommand
Re-exports dispatchGameboardInteractionCommand
DispatchGameboardInteractionCommandOptions
Re-exports DispatchGameboardInteractionCommandOptions
DispatchGameboardInteractionCommandResult
Re-exports DispatchGameboardInteractionCommandResult
GameboardCommandBlockedEvent
Re-exports GameboardCommandBlockedEvent
GameboardCommandHandledEvent
Re-exports GameboardCommandHandledEvent
GameboardCommandHandlerRequiredEvent
Re-exports GameboardCommandHandlerRequiredEvent
GameboardCommandIgnoredEvent
Re-exports GameboardCommandIgnoredEvent
GameboardInteractionCommandRecord
Re-exports GameboardInteractionCommandRecord
GameboardMovementBlockedEvent
Re-exports GameboardMovementBlockedEvent
GameboardMovementCompletedEvent
Re-exports GameboardMovementCompletedEvent
GameboardMovementEventRecord
Re-exports GameboardMovementEventRecord
GameboardMovementRequestedEvent
Re-exports GameboardMovementRequestedEvent
GameboardMovementSteppedEvent
Re-exports GameboardMovementSteppedEvent
GameboardPatrolBlockedEvent
Re-exports GameboardPatrolBlockedEvent
GameboardPatrolCompletedEvent
Re-exports GameboardPatrolCompletedEvent
GameboardPatrolEventRecord
Re-exports GameboardPatrolEventRecord
GameboardPatrolMoveRequestedEvent
Re-exports GameboardPatrolMoveRequestedEvent
GameboardPatrolWaitingEvent
Re-exports GameboardPatrolWaitingEvent
GameboardQuestAdvancedEvent
Re-exports GameboardQuestAdvancedEvent
GameboardQuestBlockedEvent
Re-exports GameboardQuestBlockedEvent
GameboardQuestCompletedEvent
Re-exports GameboardQuestCompletedEvent
GameboardQuestEventRecord
Re-exports GameboardQuestEventRecord
gameboardSystemActions
Re-exports gameboardSystemActions
GameboardSystemEvent
Re-exports GameboardSystemEvent
GameboardSystemEventRecord
Re-exports GameboardSystemEventRecord
runGameboardActorTargetInteraction
Re-exports runGameboardActorTargetInteraction
RunGameboardActorTargetInteractionResult
Re-exports RunGameboardActorTargetInteractionResult
runGameboardInteraction
Re-exports runGameboardInteraction
RunGameboardInteractionOptions
Re-exports RunGameboardInteractionOptions
RunGameboardInteractionResult
Re-exports RunGameboardInteractionResult
runGameboardSystems
Re-exports runGameboardSystems
RunGameboardSystemsOptions
Re-exports RunGameboardSystemsOptions
RunGameboardSystemsResult
Re-exports RunGameboardSystemsResult
snapshotGameboardSystemEvent
Re-exports snapshotGameboardSystemEvent
snapshotGameboardSystemEvents
Re-exports snapshotGameboardSystemEvents
