src/errors
declarative-hex-worlds / src/errors
src/errors
src/errors/ — typed error hierarchy.
Every error this library throws extends GameboardError. Consumers
branch on instanceof to react programmatically without regexing message
strings:
import {
GameboardValidationError,
GameboardError,
} from 'declarative-hex-worlds';
try {
runSimulation(scenario, script);
} catch (error) {
if (error instanceof GameboardValidationError) {
// user-supplied data was malformed — surface to the user
} else if (error instanceof GameboardError) {
// library-originated, but not a validation issue — log + recover
} else {
throw error;
}
}Subclass selection follows the source domain that raised the error.
The mapping is documented in docs/api/errors.md.
Classes
GameboardCliError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:63
Thrown when the CLI hits invalid flags / missing inputs / illegal output paths.
Extends
Constructors
Constructor
new GameboardCliError(
message,options?):GameboardCliError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Inherited from
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
GameboardError.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
GameboardError.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
Inherited from
GameboardError.prepareStackTrace
GameboardError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:40
Base for every error this library throws.
Consumers can branch on instanceof GameboardError to handle anything
library-originated separately from genuine bugs (TypeError,
ReferenceError, etc.).
Extends
Error
Extended by
GameboardValidationErrorGameboardManifestErrorGameboardScenarioErrorGameboardRuntimeErrorGameboardCliErrorGameboardIoError
Constructors
Constructor
new GameboardError(
message,options?):GameboardError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Overrides
Error.constructor
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
Error.cause
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
Error.message
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
Error.name
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
Error.stack
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
Error.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
Error.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
Inherited from
Error.prepareStackTrace
GameboardIoError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:66
Thrown when ingest / bootstrap / file IO cannot proceed.
Extends
Constructors
Constructor
new GameboardIoError(
message,options?):GameboardIoError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Inherited from
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
GameboardError.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
GameboardError.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
Inherited from
GameboardError.prepareStackTrace
GameboardManifestError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:51
Thrown when the manifest is malformed, missing assets, or version-incompatible.
Extends
Constructors
Constructor
new GameboardManifestError(
message,options?):GameboardManifestError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Inherited from
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
GameboardError.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
GameboardError.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
Inherited from
GameboardError.prepareStackTrace
GameboardRuntimeError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:60
Thrown when the runtime hits a state it cannot recover from (missing entity, broken trait shape, simulation invariant violated, etc.).
Extends
Constructors
Constructor
new GameboardRuntimeError(
message,options?):GameboardRuntimeError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Inherited from
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
GameboardError.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
GameboardError.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
Inherited from
GameboardError.prepareStackTrace
GameboardScenarioError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:54
Thrown when a scenario JSON / blueprint / recipe fails to compile or load.
Extends
Constructors
Constructor
new GameboardScenarioError(
message,options?):GameboardScenarioError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Inherited from
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
GameboardError.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
GameboardError.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
Inherited from
GameboardError.prepareStackTrace
GameboardValidationError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:48
Thrown when input data fails structural / domain validation.
Extends
Constructors
Constructor
new GameboardValidationError(
message,options?):GameboardValidationError
Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41
Parameters
message
string
options?
cause?
unknown
Returns
Inherited from
Properties
cause?
optionalcause?:unknown
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24
Inherited from
message
message:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075
Inherited from
name
name:
string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074
Inherited from
stack?
optionalstack?:string
Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076
Inherited from
stackTraceLimit
staticstackTraceLimit:number
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67
The Error.stackTraceLimit property specifies the number of stack frames
collected by a stack trace (whether generated by new Error().stack or
Error.captureStackTrace(obj)).
The default value is 10 but may be set to any valid JavaScript number. Changes
will affect any stack trace captured after the value has been changed.
If set to a non-number value, or set to a negative number, stack traces will not capture any frames.
Inherited from
GameboardError.stackTraceLimit
Methods
captureStackTrace()
staticcaptureStackTrace(targetObject,constructorOpt?):void
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51
Creates a .stack property on targetObject, which when accessed returns
a string representing the location in the code at which
Error.captureStackTrace() was called.
const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack; // Similar to `new Error().stack`The first line of the trace will be prefixed with
${myObject.name}: ${myObject.message}.
The optional constructorOpt argument accepts a function. If given, all frames
above constructorOpt, including constructorOpt, will be omitted from the
generated stack trace.
The constructorOpt argument is useful for hiding implementation
details of error generation from the user. For instance:
function a() {
b();
}
function b() {
c();
}
function c() {
// Create an error without stack trace to avoid calculating the stack trace twice.
const { stackTraceLimit } = Error;
Error.stackTraceLimit = 0;
const error = new Error();
Error.stackTraceLimit = stackTraceLimit;
// Capture the stack trace above function b
Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
throw error;
}
a();Parameters
targetObject
object
constructorOpt?
Function
Returns
void
Inherited from
GameboardError.captureStackTrace
prepareStackTrace()
staticprepareStackTrace(err,stackTraces):any
Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55
Parameters
err
Error
stackTraces
CallSite[]
Returns
any
See
https://v8.dev/docs/stack-trace-api#customizing-stack-traces
