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declarative-hex-worlds

declarative-hex-worlds


declarative-hex-worlds / src/errors

src/errors

src/errors/ — typed error hierarchy.

Every error this library throws extends GameboardError. Consumers branch on instanceof to react programmatically without regexing message strings:

import {
  GameboardValidationError,
  GameboardError,
} from 'declarative-hex-worlds';

try {
  runSimulation(scenario, script);
} catch (error) {
  if (error instanceof GameboardValidationError) {
    // user-supplied data was malformed — surface to the user
  } else if (error instanceof GameboardError) {
    // library-originated, but not a validation issue — log + recover
  } else {
    throw error;
  }
}

Subclass selection follows the source domain that raised the error. The mapping is documented in docs/api/errors.md.

Classes

GameboardCliError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:63

Thrown when the CLI hits invalid flags / missing inputs / illegal output paths.

Extends

Constructors

Constructor

new GameboardCliError(message, options?): GameboardCliError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardCliError

Inherited from

GameboardError.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

GameboardError.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

GameboardError.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

GameboardError.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

GameboardError.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

GameboardError.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

GameboardError.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

GameboardError.prepareStackTrace


GameboardError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:40

Base for every error this library throws.

Consumers can branch on instanceof GameboardError to handle anything library-originated separately from genuine bugs (TypeError, ReferenceError, etc.).

Extends

  • Error

Extended by

Constructors

Constructor

new GameboardError(message, options?): GameboardError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardError

Overrides

Error.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

Error.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

Error.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

Error.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

Error.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

Error.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

Error.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

Error.prepareStackTrace


GameboardIoError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:66

Thrown when ingest / bootstrap / file IO cannot proceed.

Extends

Constructors

Constructor

new GameboardIoError(message, options?): GameboardIoError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardIoError

Inherited from

GameboardError.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

GameboardError.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

GameboardError.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

GameboardError.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

GameboardError.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

GameboardError.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

GameboardError.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

GameboardError.prepareStackTrace


GameboardManifestError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:51

Thrown when the manifest is malformed, missing assets, or version-incompatible.

Extends

Constructors

Constructor

new GameboardManifestError(message, options?): GameboardManifestError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardManifestError

Inherited from

GameboardError.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

GameboardError.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

GameboardError.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

GameboardError.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

GameboardError.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

GameboardError.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

GameboardError.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

GameboardError.prepareStackTrace


GameboardRuntimeError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:60

Thrown when the runtime hits a state it cannot recover from (missing entity, broken trait shape, simulation invariant violated, etc.).

Extends

Constructors

Constructor

new GameboardRuntimeError(message, options?): GameboardRuntimeError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardRuntimeError

Inherited from

GameboardError.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

GameboardError.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

GameboardError.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

GameboardError.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

GameboardError.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

GameboardError.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

GameboardError.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

GameboardError.prepareStackTrace


GameboardScenarioError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:54

Thrown when a scenario JSON / blueprint / recipe fails to compile or load.

Extends

Constructors

Constructor

new GameboardScenarioError(message, options?): GameboardScenarioError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardScenarioError

Inherited from

GameboardError.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

GameboardError.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

GameboardError.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

GameboardError.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

GameboardError.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

GameboardError.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

GameboardError.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

GameboardError.prepareStackTrace


GameboardValidationError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:48

Thrown when input data fails structural / domain validation.

Extends

Constructors

Constructor

new GameboardValidationError(message, options?): GameboardValidationError

Defined in: packages/declarative-hex-worlds/src/errors/index.ts:41

Parameters
message

string

options?
cause?

unknown

Returns

GameboardValidationError

Inherited from

GameboardError.constructor

Properties

cause?

optional cause?: unknown

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es2022.error.d.ts:24

Inherited from

GameboardError.cause

message

message: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1075

Inherited from

GameboardError.message

name

name: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1074

Inherited from

GameboardError.name

stack?

optional stack?: string

Defined in: node_modules/.pnpm/typescript@6.0.3/node_modules/typescript/lib/lib.es5.d.ts:1076

Inherited from

GameboardError.stack

stackTraceLimit

static stackTraceLimit: number

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:67

The Error.stackTraceLimit property specifies the number of stack frames collected by a stack trace (whether generated by new Error().stack or Error.captureStackTrace(obj)).

The default value is 10 but may be set to any valid JavaScript number. Changes will affect any stack trace captured after the value has been changed.

If set to a non-number value, or set to a negative number, stack traces will not capture any frames.

Inherited from

GameboardError.stackTraceLimit

Methods

captureStackTrace()

static captureStackTrace(targetObject, constructorOpt?): void

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:51

Creates a .stack property on targetObject, which when accessed returns a string representing the location in the code at which Error.captureStackTrace() was called.

const myObject = {};
Error.captureStackTrace(myObject);
myObject.stack;  // Similar to `new Error().stack`

The first line of the trace will be prefixed with ${myObject.name}: ${myObject.message}.

The optional constructorOpt argument accepts a function. If given, all frames above constructorOpt, including constructorOpt, will be omitted from the generated stack trace.

The constructorOpt argument is useful for hiding implementation details of error generation from the user. For instance:

function a() {
  b();
}

function b() {
  c();
}

function c() {
  // Create an error without stack trace to avoid calculating the stack trace twice.
  const { stackTraceLimit } = Error;
  Error.stackTraceLimit = 0;
  const error = new Error();
  Error.stackTraceLimit = stackTraceLimit;

  // Capture the stack trace above function b
  Error.captureStackTrace(error, b); // Neither function c, nor b is included in the stack trace
  throw error;
}

a();
Parameters
targetObject

object

constructorOpt?

Function

Returns

void

Inherited from

GameboardError.captureStackTrace

prepareStackTrace()

static prepareStackTrace(err, stackTraces): any

Defined in: node_modules/.pnpm/@types+node@26.2.0/node_modules/@types/node/globals.d.ts:55

Parameters
err

Error

stackTraces

CallSite[]

Returns

any

See

https://v8.dev/docs/stack-trace-api#customizing-stack-traces

Inherited from

GameboardError.prepareStackTrace