Home
Features

Features

Screenshot-driven feature gallery of declarative-hex-worlds.

The gallery shows every facet of the library a prospective consumer needs to understand. Each page is structured the same way: a problem statement, a minimal TypeScript snippet, the library API cross-links, related features.

Note:

Screenshot embedding lands once the F-Gallery test harness flips on with the RB browser-CI gate (PRD F-Gallery-1). The prose + snippets compile + run today.

FeatureWhat it shows
HarborsFixed gameboard composition with water + piers + village settlement
Bridges and connectorsProcedural seed-stable bridges across rivers
Multi-depth stacksCliffs, plateaus, layered biomes via per-tile depth
Tile injectionMutate tile state at runtime via commands
Prop injectionAdd decorative or interactive props after build
Pieces and actorsPlayer + NPCs + props with team / hostility / interaction metadata
Movement and patrolsCost-aware pathing + scripted patrol routes
QuestsMulti-objective quests with progress + completion events
Cross-kit compositionMix KayKit Hexagon + Adventurers + Kenney assets
Determinism replaySave seed + script → reproduce exact world + simulation anywhere