vendor_fabric.meshy.animations¶
Meshy Animation Library - Auto-generated from API docs.
Module Contents¶
Classes¶
Metadata for a Meshy animation. |
|
Animation categories. |
|
Animation subcategories. |
|
Pre-defined animation sets for common game scenarios. |
Functions¶
Get all animations in a category. |
|
Get all animations in a subcategory. |
|
Get animation by ID. |
Data¶
API¶
- class vendor_fabric.meshy.animations.AnimationMeta¶
Metadata for a Meshy animation.
- id: int = None¶
- name: str = None¶
- category: str = None¶
- subcategory: str = None¶
- preview_url: str = None¶
- class vendor_fabric.meshy.animations.AnimationCategory¶
Bases:
enum.StrEnumAnimation categories.
Initialization
Initialize self. See help(type(self)) for accurate signature.
- BODYMOVEMENTS = 'BodyMovements'¶
- DAILYACTIONS = 'DailyActions'¶
- DANCING = 'Dancing'¶
- FIGHTING = 'Fighting'¶
- WALKANDRUN = 'WalkAndRun'¶
- capitalize()¶
- casefold()¶
- center()¶
- count()¶
- encode()¶
- endswith()¶
- expandtabs()¶
- find()¶
- format()¶
- format_map()¶
- index()¶
- isalnum()¶
- isalpha()¶
- isascii()¶
- isdecimal()¶
- isdigit()¶
- isidentifier()¶
- islower()¶
- isnumeric()¶
- isprintable()¶
- isspace()¶
- istitle()¶
- isupper()¶
- join()¶
- ljust()¶
- lower()¶
- lstrip()¶
- partition()¶
- removeprefix()¶
- removesuffix()¶
- replace()¶
- rfind()¶
- rindex()¶
- rjust()¶
- rpartition()¶
- rsplit()¶
- rstrip()¶
- split()¶
- splitlines()¶
- startswith()¶
- strip()¶
- swapcase()¶
- title()¶
- translate()¶
- upper()¶
- zfill()¶
- name()¶
- value()¶
- class vendor_fabric.meshy.animations.AnimationSubcategory¶
Bases:
enum.StrEnumAnimation subcategories.
Initialization
Initialize self. See help(type(self)) for accurate signature.
- ACTING = 'Acting'¶
- ATTACKINGWITHWEAPON = 'AttackingwithWeapon'¶
- BLOCKING = 'Blocking'¶
- CASTINGSPELL = 'CastingSpell'¶
- CLIMBING = 'Climbing'¶
- CROUCHWALKING = 'CrouchWalking'¶
- DANCING = 'Dancing'¶
- DRINKING = 'Drinking'¶
- DYING = 'Dying'¶
- FALLINGFREELY = 'FallingFreely'¶
- GETTINGHIT = 'GettingHit'¶
- HANGINGFROMLEDGE = 'HangingfromLedge'¶
- IDLE = 'Idle'¶
- INTERACTING = 'Interacting'¶
- JUMPING = 'Jumping'¶
- LOOKINGAROUND = 'LookingAround'¶
- PERFORMINGSTUNT = 'PerformingStunt'¶
- PICKINGUPITEM = 'PickingUpItem'¶
- PUNCHING = 'Punching'¶
- PUSHING = 'Pushing'¶
- RUNNING = 'Running'¶
- SLEEPING = 'Sleeping'¶
- SWIMMING = 'Swimming'¶
- TRANSITIONING = 'Transitioning'¶
- TURNINGAROUND = 'TurningAround'¶
- VAULTINGOVEROBSTACLE = 'VaultingOverObstacle'¶
- WALKING = 'Walking'¶
- WORKINGOUT = 'WorkingOut'¶
- capitalize()¶
- casefold()¶
- center()¶
- count()¶
- encode()¶
- endswith()¶
- expandtabs()¶
- find()¶
- format()¶
- format_map()¶
- index()¶
- isalnum()¶
- isalpha()¶
- isascii()¶
- isdecimal()¶
- isdigit()¶
- isidentifier()¶
- islower()¶
- isnumeric()¶
- isprintable()¶
- isspace()¶
- istitle()¶
- isupper()¶
- join()¶
- ljust()¶
- lower()¶
- lstrip()¶
- partition()¶
- removeprefix()¶
- removesuffix()¶
- replace()¶
- rfind()¶
- rindex()¶
- rjust()¶
- rpartition()¶
- rsplit()¶
- rstrip()¶
- split()¶
- splitlines()¶
- startswith()¶
- strip()¶
- swapcase()¶
- title()¶
- translate()¶
- upper()¶
- zfill()¶
- name()¶
- value()¶
- vendor_fabric.meshy.animations.ANIMATIONS: dict[int, vendor_fabric.meshy.animations.AnimationMeta] = None¶
- class vendor_fabric.meshy.animations.GameAnimationSet¶
Pre-defined animation sets for common game scenarios.
- BASIC_MOVEMENT: list[int] = []¶
- COMBAT: list[int] = []¶
- SOCIAL: list[int] = []¶
- CELEBRATION: list[int] = []¶
- EXPLORATION: list[int] = []¶
- vendor_fabric.meshy.animations.get_animations_by_category(category: vendor_fabric.meshy.animations.AnimationCategory) extended_data.containers.ExtendedList[extended_data.containers.ExtendedDict]¶
Get all animations in a category.
- vendor_fabric.meshy.animations.get_animations_by_subcategory(subcategory: vendor_fabric.meshy.animations.AnimationSubcategory) extended_data.containers.ExtendedList[extended_data.containers.ExtendedDict]¶
Get all animations in a subcategory.
- vendor_fabric.meshy.animations.get_animation(action_id: int) extended_data.containers.ExtendedDict¶
Get animation by ID.