vendor_fabric.meshy.animations

Meshy Animation Library - Auto-generated from API docs.

Module Contents

Classes

AnimationMeta

Metadata for a Meshy animation.

AnimationCategory

Animation categories.

AnimationSubcategory

Animation subcategories.

GameAnimationSet

Pre-defined animation sets for common game scenarios.

Functions

get_animations_by_category

Get all animations in a category.

get_animations_by_subcategory

Get all animations in a subcategory.

get_animation

Get animation by ID.

Data

API

class vendor_fabric.meshy.animations.AnimationMeta

Metadata for a Meshy animation.

id: int = None
name: str = None
category: str = None
subcategory: str = None
preview_url: str = None
class vendor_fabric.meshy.animations.AnimationCategory

Bases: enum.StrEnum

Animation categories.

Initialization

Initialize self. See help(type(self)) for accurate signature.

BODYMOVEMENTS = 'BodyMovements'
DAILYACTIONS = 'DailyActions'
DANCING = 'Dancing'
FIGHTING = 'Fighting'
WALKANDRUN = 'WalkAndRun'
capitalize()
casefold()
center()
count()
encode()
endswith()
expandtabs()
find()
format()
format_map()
index()
isalnum()
isalpha()
isascii()
isdecimal()
isdigit()
isidentifier()
islower()
isnumeric()
isprintable()
isspace()
istitle()
isupper()
join()
ljust()
lower()
lstrip()
partition()
removeprefix()
removesuffix()
replace()
rfind()
rindex()
rjust()
rpartition()
rsplit()
rstrip()
split()
splitlines()
startswith()
strip()
swapcase()
title()
translate()
upper()
zfill()
name()
value()
class vendor_fabric.meshy.animations.AnimationSubcategory

Bases: enum.StrEnum

Animation subcategories.

Initialization

Initialize self. See help(type(self)) for accurate signature.

ACTING = 'Acting'
ATTACKINGWITHWEAPON = 'AttackingwithWeapon'
BLOCKING = 'Blocking'
CASTINGSPELL = 'CastingSpell'
CLIMBING = 'Climbing'
CROUCHWALKING = 'CrouchWalking'
DANCING = 'Dancing'
DRINKING = 'Drinking'
DYING = 'Dying'
FALLINGFREELY = 'FallingFreely'
GETTINGHIT = 'GettingHit'
HANGINGFROMLEDGE = 'HangingfromLedge'
IDLE = 'Idle'
INTERACTING = 'Interacting'
JUMPING = 'Jumping'
LOOKINGAROUND = 'LookingAround'
PERFORMINGSTUNT = 'PerformingStunt'
PICKINGUPITEM = 'PickingUpItem'
PUNCHING = 'Punching'
PUSHING = 'Pushing'
RUNNING = 'Running'
SLEEPING = 'Sleeping'
SWIMMING = 'Swimming'
TRANSITIONING = 'Transitioning'
TURNINGAROUND = 'TurningAround'
VAULTINGOVEROBSTACLE = 'VaultingOverObstacle'
WALKING = 'Walking'
WORKINGOUT = 'WorkingOut'
capitalize()
casefold()
center()
count()
encode()
endswith()
expandtabs()
find()
format()
format_map()
index()
isalnum()
isalpha()
isascii()
isdecimal()
isdigit()
isidentifier()
islower()
isnumeric()
isprintable()
isspace()
istitle()
isupper()
join()
ljust()
lower()
lstrip()
partition()
removeprefix()
removesuffix()
replace()
rfind()
rindex()
rjust()
rpartition()
rsplit()
rstrip()
split()
splitlines()
startswith()
strip()
swapcase()
title()
translate()
upper()
zfill()
name()
value()
vendor_fabric.meshy.animations.ANIMATIONS: dict[int, vendor_fabric.meshy.animations.AnimationMeta] = None
class vendor_fabric.meshy.animations.GameAnimationSet

Pre-defined animation sets for common game scenarios.

BASIC_MOVEMENT: list[int] = []
COMBAT: list[int] = []
SOCIAL: list[int] = []
CELEBRATION: list[int] = []
EXPLORATION: list[int] = []
vendor_fabric.meshy.animations.get_animations_by_category(category: vendor_fabric.meshy.animations.AnimationCategory) extended_data.containers.ExtendedList[extended_data.containers.ExtendedDict]

Get all animations in a category.

vendor_fabric.meshy.animations.get_animations_by_subcategory(subcategory: vendor_fabric.meshy.animations.AnimationSubcategory) extended_data.containers.ExtendedList[extended_data.containers.ExtendedDict]

Get all animations in a subcategory.

vendor_fabric.meshy.animations.get_animation(action_id: int) extended_data.containers.ExtendedDict

Get animation by ID.