# Variable: DEFAULT_LIGHT

[**lifecycle-kit**](https://jonbogaty.com/lifecycle-kit/api/readme/index.md)

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[lifecycle-kit](https://jonbogaty.com/lifecycle-kit/api/readme/index.md) / [assemblage](https://jonbogaty.com/lifecycle-kit/api/assemblage/readme/index.md) / DEFAULT\_LIGHT


# Variable: DEFAULT\_LIGHT {#variable-default_light}


> `const` **DEFAULT\_LIGHT**: [`Light`](https://jonbogaty.com/lifecycle-kit/api/assemblage/interfaces/light/index.md)

Defined in: [assemblage/light.ts:31](https://github.com/jbcom/lifecycle-kit/blob/074e4e7b8038d3e2de9eb44c4b5b5aee0ef02b48/src/assemblage/light.ts#L31)

Light from the upper left.

The convention nearly all 2D game art uses, because it matches where people
expect a sun to be and reads as depth without anyone thinking about it.
